Shivani Deshmukh
Genres and Rising Women in the Gaming Industry

The gaming industry has been around for decades, and it's still growing. People love games because they offer an escape from the real world. They're an easy way to spend time with friends and family, have fun and learn new skills at the same time.
The video game market value worldwide grew from $70.6 Billion in 2012 to $200.8 up by 2023. The esports gaming industry is booming, and more women gamers are entering the workforce. And with more female gamers entering the workforce, there's an increased need for companies to hire them as employees.
Table of Contents
Genres in the Gaming Industry

The gaming industry is very diverse. Different types of games and genres are played by millions of people around the world. Role-playing, strategy, action, and simulation have most of the players with a share of 26%, 17%, 17%, and 6% respectively.
1. Real-Time Strategy Games
Real-time strategy games are a genre of video games that focus on interacting with the game's virtual world by issuing orders to units, creating and managing buildings, and other aspects of base building.
Real-time strategy games are a type of computer game that is played in real-time, as opposed to turn-based strategy games. Real-time strategy games focus primarily on strategy, whereas turn-based strategy games focus primarily on tactics. RTS games also tend to involve resource management and base building.
These games allow players to command armies, build bases and take over the opponent's territory on a predetermined map. Players can choose from a variety of units such as tanks, aircraft, and artillery. They can also build up their bases with different structures like barracks or factories to produce units faster.
The main objective of RTS games is to destroy the opponent's base before they destroy yours. These types of games require players to strategize and plan while they're playing.
Examples - Warcraft series, Starcraft, Command and Conquer, Company of Heroes, Homeworld, and Age of Empires. StarCraft II is an RTS game set in a science fiction universe where players control powerful armies that battle across different planets.
2. First-Person Shooter Games
First-person shooter games focus on the player's perspective as they fight their way through an environment, often against computer-controlled opponents or human opponents in competitive multiplayer modes.
They put the player in the role of a character who encounters enemies on foot, in vehicles, or by using any other object available as a weapon. They often feature intense action sequences where players must kill enemies as quickly as possible before being killed themselves.
These games allow players to control a character from any angle and experience it from their perspective as if they were playing an actual video game character themselves. They allow players to feel like they are part of a story.
They are often set in a futuristic setting where human beings have been replaced with robots or cyborgs, but there are also some exceptions such as Super Mario Bros., which takes place in an alternate universe without any robots.
Examples are - Doom and Halo series; Call of Duty series; Grand Theft Auto series; Call Of Juarez series; Tomb Raider series; Portal series etc.
3. Fighting Games
Fighting games feature one-on-one combat between two characters. The characters usually have special moves which can be activated when certain buttons and combinations are pressed at specific points during fights.
These types of games are often marketed toward men because they typically involve fighting multiple opponents at once through high-speed graphics, fast beat-em-up gameplay, and cinematic cutscenes that include special effects such as blood splatter and bullet impacts against walls with realistic sound effects including gunshots and explosions to simulate realism when bullets hit bodies or explode inside bodies such as heads or arms, etc.
These types of games allow players to control characters that fight against each other using weapons or other objects found within each scene. Fighting games can be played alone or with friends online, which makes them even more appealing because they allow players to connect with others who share their interests in these types of games.
Examples - Street Fighter, Mortal Kombat 11, Dragon Ball Fighter Z, Tekken Z, Injustice 2, Super Smash Bros Ultimate, etc.
4. Massive multiplayer online role-playing games
Massive multiplayer online role-playing games are multiplayer online games where players assume the role of a character within a persistent world where gameplay occurs in real-time and assets can be acquired and improved by earning experience points (EP).
These games have thousands of players interacting in the same world at the same time. They allow players to form teams and fight each other, with some games allowing players to create their characters and share them with other players. The most popular game in this genre is League of Legends, which has over 100 million active players each month.
Some of these games also offer player versus player (PvP) combat, while others do not allow players to fight each other except through quests that require teamwork between players or bosses that must be defeated by a group effort.
Examples - World of Warcraft or Final Fantasy, Rift, etc.
5. Multiplayer online battle arena games
Multiplayer online battle arena games are a type of team-based multiplayer game where two teams attempt to destroy each other's base while defending their base.
They are fast-paced 16-player battles where players control one team against another team with similar controls and abilities. The objective of these matches is to destroy or capture the enemy base while protecting your base from enemy attacks.
These games have player vs. player combat instead of player versus environment (PvE) combat. Players must work together to achieve victory against other players from around the world who have joined forces against them. These types of games often involve teamwork.
Examples - League of Legends, Dota 2, Heroes of Newerth, Smite, Paragon, etc.
6. Role-playing games
Role-playing games (RPGs) are interactive stories where the player takes control of a character and explores virtual worlds while solving puzzles.
They involve character development through gameplay via an interactive story-driven experience with an emphasis on player decision-making over predefined events within a storyline framework. They allow players to take control of their character’s actions from start to finish without having to worry about what weapons or abilities they have available at any given time.
They can engage in an interactive narrative either solo or with other players. RPG gameplay varies greatly across different games, but often includes some form of combat with monsters, challenging puzzles to solve exploration of a vast virtual world, or any combination thereof.
Examples – Diablo, Zelda, Dark Souls, etc.
7. Simulation
Simulation games are games that offer players the opportunity to experience a different reality. They can provide an escape from their everyday lives and allow players to spend time in a virtual world with their favorite characters or create new ones. Players are placed in a story-driven environment where they must follow the script and interact with the world around them. This style of the game allows players to learn how to use their skills and abilities by practicing them in various scenarios.
Simulation games are often used for education, and they have also been used by companies as a way to train employees.
They can provide valuable information about the world we live in. Simulation games often teach players about science or engineering and help them solve different problems. These games are also excellent ways of teaching kids how to problem solve, which is an important skill they need to succeed later in life.
Examples – SimCity, Rollercoaster Tycoon
Rising Women in the Gaming Industry

A report shows that out of total gaming players, 54% are men and 46% are women. 35% of women are in the age group of 21-35 years, 28% in the age group of 36-50 years, 15% in the age group of 51-65 years, and 22% in the age group of 10-20 years.
It's important to note that while many women have always been gamers and love the industry, many have never played video games before but are interested in trying out this new industry and seeing how they like it! While there are several initiatives aimed at increasing female participation, more must be done to attract women to the industry.
To attract more women into esports, companies need to take steps to make their products and events more appealing to them. In addition, they should promote events with female-friendly themes and programming so that more women will want to attend them.
As more women become involved in the esports community, awareness of its benefits will grow among all demographics. This will help create a better environment for both genders and improve recruitment efforts overall.
The number of female gamers is increasing, thanks to the increasing number of competitive games and the rise of women’s gaming leagues. Several women’s team sports leagues in North America and Europe are already thriving because they are attracting more female fans than men.
The data shows that there is a large opportunity for esports developers to create games specifically for women and make the industry more accessible for female gamers. There are some companies already doing this: Riot Games recently released an All-Female Skin Line for its League of Legends game, while Blizzard Entertainment released its first-ever Overwatch Arcade game based on its popular shooter franchise.
Conclusion
There are more female gamers than ever before in Europe, where the League of Legends World Championship finals were watched by more than 73.86 million people across all regions for the first time last year. This was a major milestone for E-sports and shows no signs of slowing down anytime soon. More women are choosing to play games professionally, meaning they will have an easier time getting hired by an esports team.